SVG Graphics Geometry
Guide
css-matrix
Guide
css-matrix
  • Part 0. SVG 기초

    • SVG란 무엇인가
    • viewBox와 user space
    • transform attribute와 matrix
    • SVG 문서 구조와 기본 도형
  • Part 1. Path grammar

    • path d 명령어 — M, L, Z
    • H, V — 축 정렬 직선
    • C — cubic Bézier
    • Q — quadratic Bézier
    • S, T — smooth continuation
    • A — elliptical arc
    • path bounding box
  • Part 2. Stroke geometry

    • 점에서 stroke까지의 거리
    • join, cap, miter limit
    • stroke align과 outline 개념
    • miter length 공식
  • Part 3. Fill rules

    • nonzero vs evenodd
    • fill hit testing
  • Part 4. Path sampling

    • flatten tolerance
    • path length
    • point at length와 tangent
  • Part 5. Paint servers

    • linearGradient 좌표
    • clipPath와 mask 개념
  • Part 6. Path editor capstone

    • path handle 모델
    • handle hit testing
    • handle drag로 segment 갱신
    • mini path editor — SVG round-trip
  • Part 7. Fill & winding deep dive

    • winding vs ray casting
    • compound path — 여러 subpath
    • self-intersection
    • path boolean
    • fill vs stroke hit 우선순위
    • scanline parity
  • Part 8. Pattern & gradient

    • radialGradient
    • pattern tile
    • gradientUnits와 spreadMethod
  • Part 9. SVG filter & Figma effects

    • Figma DROP_SHADOW → SVG filter
    • filter chain 개요
    • blur · offset · merge
    • inner shadow
    • layer blur vs background blur
    • Figma effect 매핑표 전체
  • Part 10. Figma ↔ SVG bridge

    • vector network vs path d
    • fill · stroke export
    • boolean operations export
    • mask · clip export
  • Part 11. Icon design

    • pixel grid · optical alignment
    • fill vs stroke icons
    • symbol · sprite · currentColor
    • path simplification
  • Appendix A. SVG in CSS

    • currentColor · CSS theming
    • sprite data URI
    • SVG optimization pipeline
  • Appendix B. Engine extras

    • dash offset animation
    • adaptive flatten
    • arc → cubic 변환
    • multi-subpath editing
  • Part 12. Foundations primer

    • capability map
    • coordinate stack
  • Part 13. Figma ↔ SVG (deep)

    • Figma paint gap map
    • radial · angular gradient export
    • image · pattern fill
    • stroke align export
    • blend mode · layer opacity
  • Part 14. SVG spec breadth

    • markers — 화살표와 dash 끝
    • text · textPath
    • paint-order · opacity · filters
    • arc flatten 통합
  • Part 15. Curve calculus

    • de Casteljau subdivision
    • flatness와 chord error
    • 곡률 κ와 법선
    • arc center parameterization
    • G¹ smooth — S와 T
    • shoelace signed area
  • Part 16. Intersection & proximity

    • segment intersection
    • line ∩ cubic · curve ∩ curve
    • closest point on curve
  • Part 17. Offset curves

    • normal offset sampling
    • offset cusps
  • Part 18. Transform algebra

    • affine inverse & decompose
    • transform path vs group
  • Part 19. Rational curves

    • circle as cubic — κ constant
    • rational curves & exact arcs
  • Part 20. Tessellation & pixels

    • convex triangulation · ear clipping
    • evenodd parity → pixels
  • Part 21. Compositing math

    • Gaussian blur kernel
    • Porter–Duff & premultiplied α
  • Part 22. Math topic map

    • SVG 수학 주제 지도
  • Part 23. SVG animation

    • SMIL — animate 속성
    • SMIL — animateTransform
    • SMIL — animateMotion
    • stroke dash draw-on
    • CSS offset-path motion
    • path morph
    • JS motion along path
  • Part 24. Motion precision

    • uniform speed along path
    • cubic–cubic intersection
    • SVGPathElement length API
    • SMIL keyTimes & keySplines
    • degree elevation Q→C
  • Part 25. GPU mesh & WAAPI

    • triangulation with holes
    • WAAPI + SVG attributes
    • evenodd fill + triangle mesh

normal offset sampling

parallel curve(offset)는 중심선 위 각 점에서 단위 법선 방향으로 거리 d만큼 이동한 점들의 궤적입니다. SVG inside stroke·outline expansion의 기하입니다.

한 점 — cubic

import { offsetPointOnCubic } from "svg-matrix-core";

const p = offsetPointOnCubic(p0, p1, p2, p3, t, distance);
// B(t) + distance * N(t)

N(t)는 070 cubicNormalAt — 접선에 수직, 방향(부호)은 winding에 따라 “왼쪽/오른쪽” offset.

distance효과
+d한쪽 (예: 바깥 outline)
−d반대쪽 (예: inside)
strokeWidth/2centerline stroke의 가장자리 근사

polyline / 전체 path

import { offsetPolyline, offsetPathD } from "svg-matrix-core";

const offsetPts = offsetPolyline(centerline, 16, /* closed */ false);
const offsetD = offsetPathD(pathD, { distance: 8, stepsPerCurve: 24 });

엔진: segment별 샘플 → 꼭짓점에서 이등분 법선 → offset 점열 → pathDFromSegments.

데모 offset 슬라이더: 회색 cubic + 파란 offset 점열이 실시간 갱신됩니다.

006 inside stroke

SVG stroke-align: inside는 보통:

centerline path + offset(−width/2) + clip to fill region

수학은 077, 클리핑은 020.

한계 → 078

  • acute corner → cusp·self-intersection
  • 가변 width → 단일 d로 표현 불가
  • 긴 curve → 샘플 간격에 따라 offset 울퉁불퉁

데모에서 볼 것

  1. offset 슬라이더 음/양 — outline이 centerline의 어느 쪽으로 가는지
  2. 곡률 큰 구간 — offset 점 간격이 촘촘한지
  3. readout — offsetPointOnCubic / polyline sampling

Core API

  • offsetPointOnCubic, offsetPolyline, offsetPathD
  • cubicNormalAt — 070

관련

  • 013 miter · 078 offset cusps · 051 offset path

오늘의 핵심

offset = 법선 방향 샘플링. “깨끗한 parallel curve”가 항상 존재하지는 않습니다 — 다음 강에서 cusp를 봅니다.

최근 수정: 26. 5. 17. PM 4:35
Contributors: jinho.park.s3, Cursor
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