SVG Graphics Geometry
Guide
css-matrix
Guide
css-matrix
  • Part 0. SVG 기초

    • SVG란 무엇인가
    • viewBox와 user space
    • transform attribute와 matrix
    • SVG 문서 구조와 기본 도형
  • Part 1. Path grammar

    • path d 명령어 — M, L, Z
    • H, V — 축 정렬 직선
    • C — cubic Bézier
    • Q — quadratic Bézier
    • S, T — smooth continuation
    • A — elliptical arc
    • path bounding box
  • Part 2. Stroke geometry

    • 점에서 stroke까지의 거리
    • join, cap, miter limit
    • stroke align과 outline 개념
    • miter length 공식
  • Part 3. Fill rules

    • nonzero vs evenodd
    • fill hit testing
  • Part 4. Path sampling

    • flatten tolerance
    • path length
    • point at length와 tangent
  • Part 5. Paint servers

    • linearGradient 좌표
    • clipPath와 mask 개념
  • Part 6. Path editor capstone

    • path handle 모델
    • handle hit testing
    • handle drag로 segment 갱신
    • mini path editor — SVG round-trip
  • Part 7. Fill & winding deep dive

    • winding vs ray casting
    • compound path — 여러 subpath
    • self-intersection
    • path boolean
    • fill vs stroke hit 우선순위
    • scanline parity
  • Part 8. Pattern & gradient

    • radialGradient
    • pattern tile
    • gradientUnits와 spreadMethod
  • Part 9. SVG filter & Figma effects

    • Figma DROP_SHADOW → SVG filter
    • filter chain 개요
    • blur · offset · merge
    • inner shadow
    • layer blur vs background blur
    • Figma effect 매핑표 전체
  • Part 10. Figma ↔ SVG bridge

    • vector network vs path d
    • fill · stroke export
    • boolean operations export
    • mask · clip export
  • Part 11. Icon design

    • pixel grid · optical alignment
    • fill vs stroke icons
    • symbol · sprite · currentColor
    • path simplification
  • Appendix A. SVG in CSS

    • currentColor · CSS theming
    • sprite data URI
    • SVG optimization pipeline
  • Appendix B. Engine extras

    • dash offset animation
    • adaptive flatten
    • arc → cubic 변환
    • multi-subpath editing
  • Part 12. Foundations primer

    • capability map
    • coordinate stack
  • Part 13. Figma ↔ SVG (deep)

    • Figma paint gap map
    • radial · angular gradient export
    • image · pattern fill
    • stroke align export
    • blend mode · layer opacity
  • Part 14. SVG spec breadth

    • markers — 화살표와 dash 끝
    • text · textPath
    • paint-order · opacity · filters
    • arc flatten 통합
  • Part 15. Curve calculus

    • de Casteljau subdivision
    • flatness와 chord error
    • 곡률 κ와 법선
    • arc center parameterization
    • G¹ smooth — S와 T
    • shoelace signed area
  • Part 16. Intersection & proximity

    • segment intersection
    • line ∩ cubic · curve ∩ curve
    • closest point on curve
  • Part 17. Offset curves

    • normal offset sampling
    • offset cusps
  • Part 18. Transform algebra

    • affine inverse & decompose
    • transform path vs group
  • Part 19. Rational curves

    • circle as cubic — κ constant
    • rational curves & exact arcs
  • Part 20. Tessellation & pixels

    • convex triangulation · ear clipping
    • evenodd parity → pixels
  • Part 21. Compositing math

    • Gaussian blur kernel
    • Porter–Duff & premultiplied α
  • Part 22. Math topic map

    • SVG 수학 주제 지도
  • Part 23. SVG animation

    • SMIL — animate 속성
    • SMIL — animateTransform
    • SMIL — animateMotion
    • stroke dash draw-on
    • CSS offset-path motion
    • path morph
    • JS motion along path
  • Part 24. Motion precision

    • uniform speed along path
    • cubic–cubic intersection
    • SVGPathElement length API
    • SMIL keyTimes & keySplines
    • degree elevation Q→C
  • Part 25. GPU mesh & WAAPI

    • triangulation with holes
    • WAAPI + SVG attributes
    • evenodd fill + triangle mesh

Q — quadratic Bézier

control point 하나인 2차 Bézier. SVG Q는 P0(시작), P1(control), P2(끝)로 정의됩니다. 폰트 glyph·아이콘·T smooth(010)에 자주 나옵니다.

문법

Q cpx cpy, x y
import { parsePathD } from "svg-matrix-core";

const segments = parsePathD("M 80 320 Q 200 40 360 320");
const q = segments.find((s) => s.type === "Q");
// { type: "Q", from, cp, to }

점 평가

import { quadraticBezierPoint } from "svg-matrix-core";

const p = quadraticBezierPoint(p0, p1, p2, t);
// Q(t) = (1-t)²·P0 + 2(1-t)t·P1 + t²·P2

008 cubicBezierPoint와 같은 de Casteljau 패턴, control이 하나 적습니다.

bbox — 2차라 더 단순

quadratic은 축당 내부 극값이 최대 1개 (B′(t)=0 근 하나).

import {
  quadraticBezierPolynomialCoeffs,
  quadraticBezierExtremaTimes1D,
  bboxOfQuadraticBezier,
  bezierControlHullBBox
} from "svg-matrix-core";

const exact = bboxOfQuadraticBezier(p0, p1, p2);
const hull = bezierControlHullBBox([p0, p1, p2]);

데모에서 볼 것

  • 파란 Q 곡선
  • 회색 점선 — control hull (세 점 AABB)
  • 주황 실선 — bboxOfQuadraticBezier tight box
  • readout: 두 bbox 크기 비교 — hull이 더 크거나 같음

곡선이 hull 밖으로 나가면 hull은 과소 추정이 아니라 여전히 상한입니다. anchor만 min/max할 때만 위험(008).

stroke / hit

import { closestPointOnQuadratic } from "svg-matrix-core";

const { t, point, distance } = closestPointOnQuadratic(P, p0, p1, p2, { samples: 32 });

004 cubic은 closestPointOnCubic — Q segment는 전용 함수.

Q ↔ C

quadraticcubic
control 수12
임의 곡선 표현제한적대부분 path
정확 변환→ cubic elevation (099)→ Q downgrade는 비일반적
import { elevateQuadraticToCubic } from "svg-matrix-core";
// 동일 곡선의 C segment 하나

편집기 storage는 cubic-only, import에 Q가 있으면 elevation 또는 그대로 Q segment 유지.

flatten

016 — flattenPathSegments가 Q마다 stepsPerCurve 샘플.

Core API

  • quadraticBezierPoint, closestPointOnQuadratic
  • bboxOfQuadraticBezier, quadraticBezierExtremaTimes1D
  • elevateQuadraticToCubic — 099

관련

  • 008 C · 010 T · 072 G¹ reflect

오늘의 핵심

Q = 제어점 하나. bbox는 2차 극값 + 끝점. 아이콘·폰트 path에 Q가 많으면 segment 루프에 bboxOfQuadraticBezier를 넣으면 selection이 정확해집니다.

최근 수정: 26. 5. 17. PM 4:35
Contributors: jinho.park.s3, Cursor
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C — cubic Bézier
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S, T — smooth continuation