SVG Graphics Geometry
Guide
css-matrix
Guide
css-matrix
  • Part 0. SVG 기초

    • SVG란 무엇인가
    • viewBox와 user space
    • transform attribute와 matrix
    • SVG 문서 구조와 기본 도형
  • Part 1. Path grammar

    • path d 명령어 — M, L, Z
    • H, V — 축 정렬 직선
    • C — cubic Bézier
    • Q — quadratic Bézier
    • S, T — smooth continuation
    • A — elliptical arc
    • path bounding box
  • Part 2. Stroke geometry

    • 점에서 stroke까지의 거리
    • join, cap, miter limit
    • stroke align과 outline 개념
    • miter length 공식
  • Part 3. Fill rules

    • nonzero vs evenodd
    • fill hit testing
  • Part 4. Path sampling

    • flatten tolerance
    • path length
    • point at length와 tangent
  • Part 5. Paint servers

    • linearGradient 좌표
    • clipPath와 mask 개념
  • Part 6. Path editor capstone

    • path handle 모델
    • handle hit testing
    • handle drag로 segment 갱신
    • mini path editor — SVG round-trip
  • Part 7. Fill & winding deep dive

    • winding vs ray casting
    • compound path — 여러 subpath
    • self-intersection
    • path boolean
    • fill vs stroke hit 우선순위
    • scanline parity
  • Part 8. Pattern & gradient

    • radialGradient
    • pattern tile
    • gradientUnits와 spreadMethod
  • Part 9. SVG filter & Figma effects

    • Figma DROP_SHADOW → SVG filter
    • filter chain 개요
    • blur · offset · merge
    • inner shadow
    • layer blur vs background blur
    • Figma effect 매핑표 전체
  • Part 10. Figma ↔ SVG bridge

    • vector network vs path d
    • fill · stroke export
    • boolean operations export
    • mask · clip export
  • Part 11. Icon design

    • pixel grid · optical alignment
    • fill vs stroke icons
    • symbol · sprite · currentColor
    • path simplification
  • Appendix A. SVG in CSS

    • currentColor · CSS theming
    • sprite data URI
    • SVG optimization pipeline
  • Appendix B. Engine extras

    • dash offset animation
    • adaptive flatten
    • arc → cubic 변환
    • multi-subpath editing
  • Part 12. Foundations primer

    • capability map
    • coordinate stack
  • Part 13. Figma ↔ SVG (deep)

    • Figma paint gap map
    • radial · angular gradient export
    • image · pattern fill
    • stroke align export
    • blend mode · layer opacity
  • Part 14. SVG spec breadth

    • markers — 화살표와 dash 끝
    • text · textPath
    • paint-order · opacity · filters
    • arc flatten 통합
  • Part 15. Curve calculus

    • de Casteljau subdivision
    • flatness와 chord error
    • 곡률 κ와 법선
    • arc center parameterization
    • G¹ smooth — S와 T
    • shoelace signed area
  • Part 16. Intersection & proximity

    • segment intersection
    • line ∩ cubic · curve ∩ curve
    • closest point on curve
  • Part 17. Offset curves

    • normal offset sampling
    • offset cusps
  • Part 18. Transform algebra

    • affine inverse & decompose
    • transform path vs group
  • Part 19. Rational curves

    • circle as cubic — κ constant
    • rational curves & exact arcs
  • Part 20. Tessellation & pixels

    • convex triangulation · ear clipping
    • evenodd parity → pixels
  • Part 21. Compositing math

    • Gaussian blur kernel
    • Porter–Duff & premultiplied α
  • Part 22. Math topic map

    • SVG 수학 주제 지도
  • Part 23. SVG animation

    • SMIL — animate 속성
    • SMIL — animateTransform
    • SMIL — animateMotion
    • stroke dash draw-on
    • CSS offset-path motion
    • path morph
    • JS motion along path
  • Part 24. Motion precision

    • uniform speed along path
    • cubic–cubic intersection
    • SVGPathElement length API
    • SMIL keyTimes & keySplines
    • degree elevation Q→C
  • Part 25. GPU mesh & WAAPI

    • triangulation with holes
    • WAAPI + SVG attributes
    • evenodd fill + triangle mesh

path length

path의 총 길이 L은 flatten polyline의 edge 길이 합입니다. dash offset, textPath startOffset, motion offset-distance, SMIL animateMotion이 모두 이 스칼라(또는 그 비율)에 묶입니다.

정의 (core)

import { pathLength, flattenPathSegments, polylineLength, parsePathD } from "svg-matrix-core";

const segments = parsePathD("M 60 300 C 160 80, 480 340, 580 120");
const L = pathLength(segments, { stepsPerCurve: 24 });
// = polylineLength(flattenPathSegments(segments, { stepsPerCurve: 24 }))
L = Σ |pᵢ − pᵢ₋₁|

곡선의 해석적 호장이 아니라 샘플링 근사입니다. stepsPerCurve↑ → L이 수렴.

데모

  • toolbar distance along path — 0 ~ L (018과 동일 데모)
  • readout: path length=…, distance=…, point=…, tangent=…
  • 주황 점 — pointAtPathLength 결과

018 강의는 “거리 → 점·접선”에 초점, 여기서는 L 자체와 sampling 의존성.

SVG pathLength attribute

<path d="..." pathLength="100"/>

브라우저·SMIL이 실제 L과 무관하게 0–100으로 정규화할 때 사용. 수학 엔진의 pathLength(segments)와 다른 개념 — 이름만 같음.

정확도 올리기

방법효과
stepsPerCurve ↑단순, 느려짐
052 adaptive flatten같은 ε에 점↓
097 native getTotalLength()DOM path 1개, 편집기는 segment graph

연결

용도강의
s → point018 pointAtPathLength
균일 속도095 buildArcLengthLookup — L 기반 재매개화
dash phase051 dashPatternPhaseAtLength
draw-on091 strokeDashDrawKeyframes(L)
textPath 50%063 — 0.5 * L
JS motion094

css-matrix Motion path — 시간 easing은 별도, 공간 좌표는 L.

함정

  • segment마다 step이 같아도 곡률 큰 구간에서 L 오차 큼 → adaptive
  • compound path — subpath별 L 합산 vs 전체 하나의 L (제품 정책)
  • bake transform(080) 후 L 계산 — 좌표계 통일

Core API

  • pathLength, polylineLength, flattenPathSegments
  • strokeDashIntervals, dashPatternPhaseAtLength — 051

관련

  • 016 flatten · 018 point at length · 097 native API

오늘의 핵심

L = geometry + sampling 결과 하나. step·adaptive를 바꾸면 L도 바뀝니다 — dash·motion·text offset을 캐시할 때 같은 옵션을 고정하세요.

최근 수정: 26. 5. 17. PM 4:35
Contributors: jinho.park.s3, Cursor
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