SVG Graphics Geometry
Guide
css-matrix
Guide
css-matrix
  • Part 0. SVG 기초

    • SVG란 무엇인가
    • viewBox와 user space
    • transform attribute와 matrix
    • SVG 문서 구조와 기본 도형
  • Part 1. Path grammar

    • path d 명령어 — M, L, Z
    • H, V — 축 정렬 직선
    • C — cubic Bézier
    • Q — quadratic Bézier
    • S, T — smooth continuation
    • A — elliptical arc
    • path bounding box
  • Part 2. Stroke geometry

    • 점에서 stroke까지의 거리
    • join, cap, miter limit
    • stroke align과 outline 개념
    • miter length 공식
  • Part 3. Fill rules

    • nonzero vs evenodd
    • fill hit testing
  • Part 4. Path sampling

    • flatten tolerance
    • path length
    • point at length와 tangent
  • Part 5. Paint servers

    • linearGradient 좌표
    • clipPath와 mask 개념
  • Part 6. Path editor capstone

    • path handle 모델
    • handle hit testing
    • handle drag로 segment 갱신
    • mini path editor — SVG round-trip
  • Part 7. Fill & winding deep dive

    • winding vs ray casting
    • compound path — 여러 subpath
    • self-intersection
    • path boolean
    • fill vs stroke hit 우선순위
    • scanline parity
  • Part 8. Pattern & gradient

    • radialGradient
    • pattern tile
    • gradientUnits와 spreadMethod
  • Part 9. SVG filter & Figma effects

    • Figma DROP_SHADOW → SVG filter
    • filter chain 개요
    • blur · offset · merge
    • inner shadow
    • layer blur vs background blur
    • Figma effect 매핑표 전체
  • Part 10. Figma ↔ SVG bridge

    • vector network vs path d
    • fill · stroke export
    • boolean operations export
    • mask · clip export
  • Part 11. Icon design

    • pixel grid · optical alignment
    • fill vs stroke icons
    • symbol · sprite · currentColor
    • path simplification
  • Appendix A. SVG in CSS

    • currentColor · CSS theming
    • sprite data URI
    • SVG optimization pipeline
  • Appendix B. Engine extras

    • dash offset animation
    • adaptive flatten
    • arc → cubic 변환
    • multi-subpath editing
  • Part 12. Foundations primer

    • capability map
    • coordinate stack
  • Part 13. Figma ↔ SVG (deep)

    • Figma paint gap map
    • radial · angular gradient export
    • image · pattern fill
    • stroke align export
    • blend mode · layer opacity
  • Part 14. SVG spec breadth

    • markers — 화살표와 dash 끝
    • text · textPath
    • paint-order · opacity · filters
    • arc flatten 통합
  • Part 15. Curve calculus

    • de Casteljau subdivision
    • flatness와 chord error
    • 곡률 κ와 법선
    • arc center parameterization
    • G¹ smooth — S와 T
    • shoelace signed area
  • Part 16. Intersection & proximity

    • segment intersection
    • line ∩ cubic · curve ∩ curve
    • closest point on curve
  • Part 17. Offset curves

    • normal offset sampling
    • offset cusps
  • Part 18. Transform algebra

    • affine inverse & decompose
    • transform path vs group
  • Part 19. Rational curves

    • circle as cubic — κ constant
    • rational curves & exact arcs
  • Part 20. Tessellation & pixels

    • convex triangulation · ear clipping
    • evenodd parity → pixels
  • Part 21. Compositing math

    • Gaussian blur kernel
    • Porter–Duff & premultiplied α
  • Part 22. Math topic map

    • SVG 수학 주제 지도
  • Part 23. SVG animation

    • SMIL — animate 속성
    • SMIL — animateTransform
    • SMIL — animateMotion
    • stroke dash draw-on
    • CSS offset-path motion
    • path morph
    • JS motion along path
  • Part 24. Motion precision

    • uniform speed along path
    • cubic–cubic intersection
    • SVGPathElement length API
    • SMIL keyTimes & keySplines
    • degree elevation Q→C
  • Part 25. GPU mesh & WAAPI

    • triangulation with holes
    • WAAPI + SVG attributes
    • evenodd fill + triangle mesh

Figma DROP_SHADOW → SVG filter

Figma 레이어의 effects[] 항목 중 DROP_SHADOW를 SVG <filter> + filter="url(#…)"로 바꿉니다. geometry(d)는 그대로이고, 픽셀 파이프라인만 추가됩니다.

Figma JSON (플러그인에서 읽는 형태)

{
  "type": "DROP_SHADOW",
  "visible": true,
  "offset": { "x": 0, "y": 4 },
  "radius": 8,
  "color": { "r": 0, "g": 0, "b": 0, "a": 0.25 }
}
필드의미
offset.x/y그림자 이동 (px)
radiusblur 반경 (Figma UI 값)
color0–1 RGBA

한 줄 변환 — feDropShadow

import { figmaDropShadowToSvgFilter } from "svg-matrix-core";

const effect = {
  offset: { x: 0, y: 4 },
  radius: 8,
  color: { r: 0, g: 0, b: 0, a: 0.25 }
};

const { filterId, filterAttr, markup, svg } = figmaDropShadowToSvgFilter(effect, "shadow-1");

생성되는 markup (예):

<filter id="shadow-1" x="-50%" y="-50%" width="200%" height="200%" color-interpolation-filters="sRGB">
  <feDropShadow dx="0" dy="4" stdDeviation="4" flood-color="rgb(0 0 0)" flood-opacity="0.25"/>
</filter>

적용:

<defs><!-- 위 filter --></defs>
<rect filter="url(#shadow-1)" ... />

filterAttr = url(#shadow-1) — DOM에 그대로 넣습니다.

radius → stdDeviation

Figma radius와 SVG Gaussian stdDeviation 정의가 다릅니다.

import { figmaBlurRadiusToStdDeviation } from "svg-matrix-core";

figmaBlurRadiusToStdDeviation(8); // 4
FigmaSVG
radius: 8stdDeviation="4"

데모 readout: radius=8 → stdDeviation=4. 슬라이더 blur radius, offset Y를 움직이며 markup이 바뀌는지 확인하세요.

filter region

x="-50%" width="200%" — blur가 bbox 밖으로 퍼지므로 잘림 방지 (035 buildFilterRegion).

shortcut vs full chain

APImarkup
figmaDropShadowToSvgFilterfeDropShadow 한 줄
buildDropShadowFilterChainblur→offset→flood→merge (036)

브라우저가 feDropShadow를 지원하면 shortcut이 짧습니다. 커스텀 composite가 필요하면 chain.

export 파이프라인

Figma node.effects[]
  → figmaDropShadowToSvgFilter (또는 figmaEffectToSvgFilter)
  → <defs>에 markup 삽입
  → shape에 filter="url(#id)"

039에서 네 effect type을 한 dispatch로 처리합니다.

CSS 대응

filter: drop-shadow(0 4px 8px rgba(0,0,0,.25)) — HTML export 시 병행 가능 (figma-filter-mapping).

Core API

  • figmaDropShadowToSvgFilter, figmaBlurRadiusToStdDeviation
  • buildDropShadowFilterChain — 036

오늘의 핵심

플러그인 첫 단계 = effect 객체 → filter markup. 수학은 Gaussian blur + offset이고, geometry 엔진과 분리해 두세요.

최근 수정: 26. 5. 17. PM 4:35
Contributors: jinho.park.s3, Cursor
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filter chain 개요