SVG Graphics Geometry
Guide
css-matrix
Guide
css-matrix
  • Part 0. SVG 기초

    • SVG란 무엇인가
    • viewBox와 user space
    • transform attribute와 matrix
    • SVG 문서 구조와 기본 도형
  • Part 1. Path grammar

    • path d 명령어 — M, L, Z
    • H, V — 축 정렬 직선
    • C — cubic Bézier
    • Q — quadratic Bézier
    • S, T — smooth continuation
    • A — elliptical arc
    • path bounding box
  • Part 2. Stroke geometry

    • 점에서 stroke까지의 거리
    • join, cap, miter limit
    • stroke align과 outline 개념
    • miter length 공식
  • Part 3. Fill rules

    • nonzero vs evenodd
    • fill hit testing
  • Part 4. Path sampling

    • flatten tolerance
    • path length
    • point at length와 tangent
  • Part 5. Paint servers

    • linearGradient 좌표
    • clipPath와 mask 개념
  • Part 6. Path editor capstone

    • path handle 모델
    • handle hit testing
    • handle drag로 segment 갱신
    • mini path editor — SVG round-trip
  • Part 7. Fill & winding deep dive

    • winding vs ray casting
    • compound path — 여러 subpath
    • self-intersection
    • path boolean
    • fill vs stroke hit 우선순위
    • scanline parity
  • Part 8. Pattern & gradient

    • radialGradient
    • pattern tile
    • gradientUnits와 spreadMethod
  • Part 9. SVG filter & Figma effects

    • Figma DROP_SHADOW → SVG filter
    • filter chain 개요
    • blur · offset · merge
    • inner shadow
    • layer blur vs background blur
    • Figma effect 매핑표 전체
  • Part 10. Figma ↔ SVG bridge

    • vector network vs path d
    • fill · stroke export
    • boolean operations export
    • mask · clip export
  • Part 11. Icon design

    • pixel grid · optical alignment
    • fill vs stroke icons
    • symbol · sprite · currentColor
    • path simplification
  • Appendix A. SVG in CSS

    • currentColor · CSS theming
    • sprite data URI
    • SVG optimization pipeline
  • Appendix B. Engine extras

    • dash offset animation
    • adaptive flatten
    • arc → cubic 변환
    • multi-subpath editing
  • Part 12. Foundations primer

    • capability map
    • coordinate stack
  • Part 13. Figma ↔ SVG (deep)

    • Figma paint gap map
    • radial · angular gradient export
    • image · pattern fill
    • stroke align export
    • blend mode · layer opacity
  • Part 14. SVG spec breadth

    • markers — 화살표와 dash 끝
    • text · textPath
    • paint-order · opacity · filters
    • arc flatten 통합
  • Part 15. Curve calculus

    • de Casteljau subdivision
    • flatness와 chord error
    • 곡률 κ와 법선
    • arc center parameterization
    • G¹ smooth — S와 T
    • shoelace signed area
  • Part 16. Intersection & proximity

    • segment intersection
    • line ∩ cubic · curve ∩ curve
    • closest point on curve
  • Part 17. Offset curves

    • normal offset sampling
    • offset cusps
  • Part 18. Transform algebra

    • affine inverse & decompose
    • transform path vs group
  • Part 19. Rational curves

    • circle as cubic — κ constant
    • rational curves & exact arcs
  • Part 20. Tessellation & pixels

    • convex triangulation · ear clipping
    • evenodd parity → pixels
  • Part 21. Compositing math

    • Gaussian blur kernel
    • Porter–Duff & premultiplied α
  • Part 22. Math topic map

    • SVG 수학 주제 지도
  • Part 23. SVG animation

    • SMIL — animate 속성
    • SMIL — animateTransform
    • SMIL — animateMotion
    • stroke dash draw-on
    • CSS offset-path motion
    • path morph
    • JS motion along path
  • Part 24. Motion precision

    • uniform speed along path
    • cubic–cubic intersection
    • SVGPathElement length API
    • SMIL keyTimes & keySplines
    • degree elevation Q→C
  • Part 25. GPU mesh & WAAPI

    • triangulation with holes
    • WAAPI + SVG attributes
    • evenodd fill + triangle mesh

inner shadow

Figma INNER_SHADOW는 shape 안쪽에만 어두운 영역이 보입니다. drop shadow(031)에 **추가 feComposite**로 SourceAlpha와 교집합합니다.

Figma JSON

{
  "type": "INNER_SHADOW",
  "offset": { "x": 0, "y": 4 },
  "radius": 8,
  "color": { "r": 0, "g": 0, "b": 0, "a": 0.45 }
}
import { figmaInnerShadowToSvgFilter } from "svg-matrix-core";

const { filterAttr, markup } = figmaInnerShadowToSvgFilter(
  {
    offset: { x: 0, y: 4 },
    radius: 8,
    color: { r: 0, g: 0, b: 0, a: 0.45 }
  },
  "inner-demo"
);

생성되는 chain (요약)

<filter id="inner-demo" ...>
  <!-- 1–4: drop과 동일 — SourceAlpha blur → offset → flood → composite → shadow -->
  <feGaussianBlur in="SourceAlpha" stdDeviation="4" result="blur"/>
  <feOffset in="blur" dx="0" dy="4" result="offsetBlur"/>
  <feFlood flood-color="rgb(0 0 0)" flood-opacity="0.45" result="color"/>
  <feComposite in="color" in2="offsetBlur" operator="in" result="shadow"/>
  <!-- 5: shape 안쪽만 -->
  <feComposite in="shadow" in2="SourceAlpha" operator="in" result="innerShadow"/>
  <!-- 6: 원본 위에 -->
  <feComposite in="SourceGraphic" in2="innerShadow" operator="over"/>
</filter>

drop vs inner

단계DROP (036)INNER
shadow 위치바깥 (merge 아래)shadow ∩ SourceAlpha
최종feMergeSourceGraphic over innerShadow

데모에서 볼 것

  • 초록 rounded rect — 안쪽 가장자리가 어두워지는지
  • blur 슬라이더 — stdDeviation 변경, readout에 전체 markup
  • offset y: 4 — 위쪽 안쪽이 더 진한지 (빛 방향 느낌)

Figma “inside”

UI의 inside shadow = 이 filter chain. CSS에는 box-shadow: inset … 대응 (figma-filter-mapping).

Core API

  • figmaInnerShadowToSvgFilter — buildSvgFilter + composite 2단 추가
  • 039 figmaEffectToSvgFilter({ type: "INNER_SHADOW", … })

관련

  • 020 clip 개념 · 031 drop shadow

오늘의 핵심

inner = 바깥 shadow를 만든 뒤 SourceAlpha로 안을 잘라 넣기. composite 순서가 틀리면 전체가 어두워지거나 사라집니다.

최근 수정: 26. 5. 17. PM 4:35
Contributors: jinho.park.s3, Cursor
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blur · offset · merge
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